Gamifying Elementary Mathematics
March 12, 2018
Throughout educational history, teachers have created learning games to complement their lessons, using play to stimulate student interest in different subjects. In the past, this typically signified a break from daily routines and/or a reward for good student behavior. Recently, however, games have emerged as a preferred method for facilitating learning. This trend has come at an enormous cost to mathematical education. Too often, games mischaracterize the subject, mislead children, and provide ineffective student practice.
Mathematics is an intricate composition of levels and connections. Learning the subject is most dynamic when pupils master a skill or concept before moving on to a more challenging one that extends, but doesn’t overstretch their understanding. Few games feature this laddered design. Guiding students through topics of increasing complexity requires skilled teaching that gamifies student learning. It also informs children that succeeding in the subject doesn’t come cheaply.
At its best, mathematics can be transformative, but reaching this euphoria sometimes requires frustration and tedium. Many of us associate the subject with the latter, having rarely – if ever – experienced its beauty. Too often, teachers address this reality through instructional activities that don’t match the subject’s nature. Unwilling to risk student discouragement, they fill class time with games that create illusions of learning engagement at the expense of academic rigor. Seeing their students happily participating in math games, teachers feel accomplished and assume the following flawed logic:
When children play Math games, they have fun.
Fun leads to further mathematical engagement.
Engaging with the subject equates to learning.